![]() ![]() Updated the Pause menu to be aware of the current gameplay mode.Re-organized all the Settings screens to improve legibility, and support controller navigation.Added an "Allow widescreen Field of View" setting to correct non-anamorphic FOVs, for widescreen and ultrawide displays.Added an "Enable texture filtering" setting.In-Game HUD HEV suit display has been shifted to the left of the screen, and no longer changes position at larger screen resolutions.UI dialogs and in-game fonts now scale to improve readability at high screen resolutions.In-Game HUD now uses double or triple sized sprites when playing at higher resolutions.Main-menu background and buttons have been reskinned, and now scale based upon screen resolution without stretching, supporting background image layouts up to 3840x1600.Fixed interpolation artifacts when animated models are moved by other entities.Fixed singleplayer weapons not auto-switching away when exhausted (grenades / snarks / satchels / etc).Fixed a crash in mods that display keybinds in their UI.Fixed gauss gun making a loud static noise if it was charged across level transitions.Fixed incorrect bullet impact sounds for NPCs.Fixed rockets in CONTENTS_SKY not always detonating.Fixed the flashlight HUD showing empty after loading a savegame. ![]() Fixed singleplayer auto-aim setting being changed when entering a multiplayer game that disallows auto-aim.Fixed certain convars ("pausable" and "sv_maxspeed") being set to incorrect values when entering a singleplayer game after a multiplayer game.Fixed players sometimes failing to deploy a snark while crouching and looking down.Fixed Snarks attacking FL_WORLDBRUSH entities (such as func_walls).Fixed red barrels at the start of Surface Tension not launching as intended.Fixed some cases where characters would interrupt important dialogue with their "greetings" dialogue.Fixed some cases where the player could get stuck in place on level transitions.Fixed players with high framerates freezing in place on death in multiplayer.Fixed push-able entity movement being based on framerate.Improved satchel charge controls: primary fire now always throws a new satchel, and secondary fire always detonates.Improved randomness for initial spawn points in multiplayer.Improved physics for throwing grenades.An update for Counter-Strike will be released soon. While we work on improving mod support it is advisable to install the beta "steam_legacy" build of Half-Life (which can be selected in the game's properties page) when playing mods. NOTE: Many GoldSrc mods, Counter-Strike included, may still have compatibility issues with the updated version of the Half-Life engine. Fixed audio lag experienced by some Windows users.When a player dies, make their body non-solid immediately.Trigger hurt entities can no longer heal dead players, for example the healing pools in Pool Party.Fixes for some GPUs being unable to launch the game.Dedicated Servers will no longer default to having Steam Networking Enabled. ![]()
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